How To Edit Traits In Worldbox
The completed ingame trait editor
Overview
Traits are a characteristic of any creature. Creatures can obtain certain traits at random take chances when spawned, past the user or beast itself doing certain things, or the player direct giving it to them through the trait editor. Traits also modify the animate being's stats and/or its appearance.
Trait List and Descriptions
Signature Traits: Traits every creature of this blazon has
Strong - Behave
Evil - Evil Mage, Necromancer, Demons, and Fire Skulls
Peaceful - Any animal that doesn't attack, including kids
Zombie - Zombies
Immortal - Zombies, Skeletons, Mages, Greg, etc.
Allowed - Eggs and Plague Doctor
Stiff Minded - Eggs and Dragons
Cold Aureola - Snowman and Cold Ones
Weightless - Elves, Bugs, and annihilation that's actually tiny
Healing Aureola - Fairies
Energized - Fairies
Miner - Dwarves
Regeneration - Orcs, Aliens, & Living Plants
Cruel - Orcs
Boat - Boats
Flesh Eater - Candy Bear and Candy Man
Shiny - Crystal Golem and Crystal Sword
Attractive - Lemon Human being and Lemon Boi
Paranoid - Lemon Man and Lemon Boi
Poison Amnesty - Snakes, Lemon Homo, and Lemon Boi
Bomber Man - Bandits
Burning Anxiety - Demons
Burn down Blood - Demons and Fire Skulls
Fire Proof - Demons and Burn down Skulls
Venomous - Snakes
Fat - Aliens, Slime, Snowman
Acid Blood - Aliens and Slime
Acrid Proof - Aliens and Slime
Acrid Bear on - Slime
Poisonous - Frog
Rat - Rat
Rat Rex - Rat Rex
Bloom print- Fairies
New 0.xiv.0 Worldbox Update
Note: The names of these creatures are official
Mankind Eater - Restores health when attacking- Processed Bear and Processed Man
Shiny - Makes shiny - Crystal Golem and Crystal Sword
Traits gained by Achievements
Death Nuke - Huge explosion upon decease
Y'all unlock this trait by dropping a nuke on greyness goo
Death Bomb - Small explosion upon death
Y'all unlock this trait by dropping thousand bombs
Marking of Expiry - Kills the affected victim
Super Wellness - +A lot of health (like twenty,000)
You unlock this trait past finding 70 traits
Divine Scar - +69 wellness, Prevents target for beingness eligible for the King of Kings, The Accomplished, or The Demon achievement
Is given when using the Trait Editor on a unit of measurement
How to give Certain Traits Without the Trait Editor and Random Events
Trait Stats
Positive Traits
- Agile: +30% Attack Speed, +10% Dodge (Unit becomes slightly smaller)
- Ambitious: +2 Diplomacy, +four Warfare, +1 Stewardship, +1 Harm (If Male monarch, +5 cities, if city leader, +one urban center area, -15 loyalty to Kingdom)
-
Bonny: +2 Diplomacy, +one Stewardship, +10% Crit -
Blessed: +50% Damage, +50% Speed, +50% Health, +10% Crit, +ten% Armor, +20% Diplomacy - Content: +2 Diplomacy, +2 Stewardship, -two Warfare (If Rex, +x loyalty to all non-upper-case letter cities)
- Dragonslayer: +10 Diplomacy, +six Warfare, +4% Crit, +3% Dodge, +5% Accuracy
- Eagle Eyed: +10% Accuracy, +15% Crit
-
Energized: May summon lightning on expiry - Fast: +x% Speed, +5% Attack Speed
-
Flesh Eater - Restores health when attacking- Candy Bear and Candy Man - Genius: +ten Intelligence, +five Affairs, +v Warfare, +seven Stewardship (If Rex, +3 cities, if metropolis leader, +1 urban center expanse, -ten loyalty to Kingdom)
- Giant: +50% Base Health, -v% Assail Speed
- Gilt Tooth: +ii Affairs
- Honest: +2 Affairs, +iii Stewardship, -2 Warfare (If city leader, +5 loyalty to Kingdom)
- Immortal: Age and affliction cannot kill the creature (If city leader, -twenty loyalty to Kingdom)
- Allowed: +3 Armor (Immune to plague trait)
- Lucky: +5% Dodge, +four% Accuracy, +thirty% Crit
- Mageslayer: +five Warfare, +3% Crit, +ii% Dodge, +3% Accuracy (If city leader, -10 loyalty to Kingdom)
-
Miner: (Increases chances to get gems from mines) - Pacifist: +10 Affairs, -4 Warfare (If King, +2 cities, if city leader, +50 loyalty to Kingdom)
-
Regeneration: (Regenerates lost health over time) -
Savage: (Can get basic and leather from fallen foes) - Scar of Divinity: +69 Health (Can't be obtained naturally) Prevents target for existence eligible for the King of Kings, The Achieved, or The Demon accomplishment.
-
Strong: +3 Damage, +2 Warfare - Super Health: +ix,999 Health
- Tough: +ten Armor, +one Warfare
- Veteran: +iii Harm, +1% Armor, +2% Dodge, +v Warfare, +30 Health
-
Weightless: (Doesn't convert Ice into water when walking over it) - Wise: +1 Diplomacy, +1 Stewardship, +i Warfare, +one Intelligence (Automatically given to most old units. Makes a unit'south pilus gray.)
-
Fire proof: (Tin can't be gear up on burn) - Freeze proof: (Can't freeze)
- Acrid proof: (Can't die to acid)
-
Poison amnesty: (Can't get poisoned) -
Strong Minded: (Immune to madness trait) -
Venomous: (Ability to poison the attacked creature) - Poisonous: (Beast that attacks and kills it gets poisoned)
Neutral Traits
Negative Traits
- Bloodlust: +10 Warfare, -ii Affairs (If King, +3 cities, if city leader -20 loyalty to Kingdom)
- Crippled: -fifteen% Speed, -xv% Set on Speed, -v Diplomacy
- Deceitful: +one Diplomacy, +4 Stewardship (If city leader, -xx loyalty to Kingdom)
-
Death Bomb: Small explosion on death -
Decease Nuke: Huge explosion on death -
Fat: -x% Contrivance, -5% Accurateness, -ten% Attack Speed (Makes the unit await a little bigger) - Gluttonous: (Hunger increases faster)
- Greedy: -2 Diplomacy, -3 Stewardship, +4 Warfare (If King, +ii cities, if city leader, -5 loyalty to Kingdom)
- Infected (zombie): +iv Speed, -five% Contrivance (Trait obtained randomly when attacked by a zombie/creature with the zombie trait. The animate being becomes zombie shortly after obtaining)
- Madness: +1 Impairment, +5% Speed, +10% Assail Speed, -100% Affairs (Becomes hostile to everything)
- Ane Eyed: -x% Accuracy, +one Diplomacy, +ane Warfare, -15% Attack Speed, -15% Crit
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Peaceful: (Never attacks) - Brusque Sighted: -5% Accuracy, -5% Crit
- Skin Burns: -seven Speed, -five Attack Speed
- Deadening: -10% Speed, -v% Attack Speed
- Stupid: -five Intelligence, -two Diplomacy, -2 Warfare, -five Stewardship (If Rex, -three cities, if city leader -15 loyalty to Kingdom)
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Paranoid: -2 Diplomacy, +4 Warfare (If King, -ane max city, if urban center leader, -15 loyalty to Kingdom) - Ugly: Decreases the chance of having offspring by 50%
- Unlucky: -2% Dodge, -four% Accuracy, -xxx% Crit (Has a small-scale gamble of a meteorite crashing onto an elderly civ unit if Natural Disasters are turned on)
- Weak: -1 Damage, -2 Warfare, -2 Diplomacy
- Peel Burns: -ii Diplomacy, +2 Warfare, -5% Speed, -five% Set on Speed
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Cursed: -l% Armor, -fifty% Damage, -50% Wellness, -50% Assail Speed, -20% Speed, -90% Diplomacy (If metropolis leader, -100 loyalty to Kingdom)
Traits Description (WIP)
Notes
Source: https://the-official-worldbox-wiki.fandom.com/wiki/Traits

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