banner



How To Edit Traits In Worldbox

The completed ingame trait editor

Overview

Traits are a characteristic of any creature. Creatures can obtain certain traits at random take chances when spawned, past the user or beast itself doing certain things, or the player direct giving it to them through the trait editor. Traits also modify the animate being's stats and/or its appearance.

Trait List and Descriptions

Signature Traits: Traits every creature of this blazon has

Strong.jpg

Strong - Behave

Evil.jpg Evil - Evil Mage, Necromancer, Demons, and Fire Skulls

Peacful.jpgPeaceful - Any animal that doesn't attack, including kids

BRAINZZZZZZZZZZZ.jpgZombie - Zombies

Immortal - Zombies, Skeletons, Mages, Greg, etc.

Immune.jpgAllowed - Eggs and Plague Doctor

Strong Minded.jpgStiff Minded - Eggs and Dragons

Cold Aura.jpgCold Aureola - Snowman and Cold Ones

Weightlessness.jpgWeightless - Elves, Bugs, and annihilation that's actually tiny

Healing Aura.jpgHealing Aureola - Fairies

Energized.jpgEnergized - Fairies

Miner.jpgMiner - Dwarves

Regeneration.jpgRegeneration - Orcs, Aliens, & Living Plants

SAVAGE.jpgCruel - Orcs

BOAT.jpgBoat - Boats

Carnivorous.jpgFlesh Eater - Candy Bear and Candy Man

Shiny!.jpgShiny - Crystal Golem and Crystal Sword

Attractive.jpgAttractive - Lemon Human being and Lemon Boi

Paranoid.jpgParanoid - Lemon Man and Lemon Boi

Poison Immunity.jpgPoison Amnesty - Snakes, Lemon Homo, and Lemon Boi

Bomberman.jpgBomber Man - Bandits

Burning Anxiety - Demons

Heart of fire.jpgBurn down Blood - Demons and Fire Skulls

Fire Proof.jpgFire Proof - Demons and Burn down Skulls

Venomous.jpgVenomous - Snakes

Fat.jpgFat - Aliens, Slime, Snowman

Acid Blood - Aliens and Slime

Acrid Proof - Aliens and Slime

Acrid Bear on - Slime

Poisonous - Frog

Rat - Rat

Rat Rex - Rat Rex

Bloom print- Fairies

New 0.xiv.0 Worldbox Update

Note: The names of these creatures are official

Carnivoroussss.jpgMankind Eater - Restores health when attacking- Processed Bear and Processed Man

Shinyyyyy.jpgShiny - Makes shiny - Crystal Golem and Crystal Sword

Traits gained by Achievements

Deathclear bomb.jpgDeath Nuke - Huge explosion upon decease

Y'all unlock this trait by dropping a nuke on greyness goo

Deathxplosion.jpgDeath Bomb - Small explosion upon death

Y'all unlock this trait by dropping thousand bombs

Mark of Death.jpgMarking of Expiry - Kills the affected victim

Super Wellness - +A lot of health (like twenty,000)

You unlock this trait past finding 70 traits

Divine Scar - +69 wellness, Prevents target for beingness eligible for the King of Kings, The Accomplished, or The Demon achievement

Is given when using the Trait Editor on a unit of measurement

How to give Certain Traits Without the Trait Editor and Random Events

Trait Stats

Positive Traits

  • Agile: +30% Attack Speed, +10% Dodge (Unit becomes slightly smaller)
  • Ambitious: +2 Diplomacy, +four Warfare, +1 Stewardship, +1 Harm (If Male monarch, +5 cities, if city leader, +one urban center area, -15 loyalty to Kingdom)
  • Attractive.jpgBonny: +2 Diplomacy, +one Stewardship, +10% Crit
  • HashtagBlessed.jpgBlessed: +50% Damage, +50% Speed, +50% Health, +10% Crit, +ten% Armor, +20% Diplomacy
  • Content: +2 Diplomacy, +2 Stewardship, -two Warfare (If Rex, +x loyalty to all non-upper-case letter cities)
  • Dragonslayer: +10 Diplomacy, +six Warfare, +4% Crit, +3% Dodge, +5% Accuracy
  • Eagle Eyed: +10% Accuracy, +15% Crit
  • Energized.jpgEnergized: May summon lightning on expiry
  • Fast: +x% Speed, +5% Attack Speed
  • Carnivoroussss.jpgFlesh Eater - Restores health when attacking- Candy Bear and Candy Man
  • Genius: +ten Intelligence, +five Affairs, +v Warfare, +seven Stewardship (If Rex, +3 cities, if metropolis leader, +1 urban center expanse, -ten loyalty to Kingdom)
  • Giant: +50% Base Health, -v% Assail Speed
  • Gilt Tooth: +ii Affairs
  • Honest: +2 Affairs, +iii Stewardship, -2 Warfare (If city leader, +5 loyalty to Kingdom)
  • Immortal: Age and affliction cannot kill the creature (If city leader, -twenty loyalty to Kingdom)
  • Allowed: +3 Armor (Immune to plague trait)
  • Lucky: +5% Dodge, +four% Accuracy, +thirty% Crit
  • Mageslayer: +five Warfare, +3% Crit, +ii% Dodge, +3% Accuracy (If city leader, -10 loyalty to Kingdom)
  • Miner.jpgMiner: (Increases chances to get gems from mines)
  • Pacifist: +10 Affairs, -4 Warfare (If King, +2 cities, if city leader, +50 loyalty to Kingdom)
  • Regeneration.jpgRegeneration: (Regenerates lost health over time)
  • SAVAGE.jpgSavage: (Can get basic and leather from fallen foes)
  • Scar of Divinity: +69 Health (Can't be obtained naturally) Prevents target for existence eligible for the King of Kings, The Achieved, or The Demon accomplishment.
  • Strong.jpgStrong: +3 Damage, +2 Warfare
  • Super Health: +ix,999 Health
  • Tough: +ten Armor, +one Warfare
  • Veteran: +iii Harm, +1% Armor, +2% Dodge, +v Warfare, +30 Health
  • Weightlessness.jpgWeightless: (Doesn't convert Ice into water when walking over it)
  • Wise: +1 Diplomacy, +1 Stewardship, +i Warfare, +one Intelligence (Automatically given to most old units. Makes a unit'south pilus gray.)
  • Fire Proof.jpgFire proof: (Tin can't be gear up on burn)
  • Freeze proof: (Can't freeze)
  • Acrid proof: (Can't die to acid)
  • Poison Immunity.jpgPoison amnesty: (Can't get poisoned)
  • Strong Minded.jpgStrong Minded: (Immune to madness trait)
  • Venomous.jpgVenomous: (Ability to poison the attacked creature)
  • Poisonous: (Beast that attacks and kills it gets poisoned)

Neutral Traits

Negative Traits

  • Bloodlust: +10 Warfare, -ii Affairs (If King, +3 cities, if city leader -20 loyalty to Kingdom)
  • Crippled: -fifteen% Speed, -xv% Set on Speed, -v Diplomacy
  • Deceitful: +one Diplomacy, +4 Stewardship (If city leader, -xx loyalty to Kingdom)
  • Deathxplosion.jpgDeath Bomb: Small explosion on death
  • Deathclear bomb.jpgDecease Nuke: Huge explosion on death
  • Fat.jpgFat: -x% Contrivance, -5% Accurateness, -ten% Attack Speed (Makes the unit await a little bigger)
  • Gluttonous: (Hunger increases faster)
  • Greedy: -2 Diplomacy, -3 Stewardship, +4 Warfare (If King, +ii cities, if city leader, -5 loyalty to Kingdom)
  • Infected (zombie): +iv Speed, -five% Contrivance (Trait obtained randomly when attacked by a zombie/creature with the zombie trait. The animate being becomes zombie shortly after obtaining)
  • Madness: +1 Impairment, +5% Speed, +10% Assail Speed, -100% Affairs (Becomes hostile to everything)
  • Ane Eyed: -x% Accuracy, +one Diplomacy, +ane Warfare, -15% Attack Speed, -15% Crit
  • Peacful.jpgPeaceful: (Never attacks)
  • Brusque Sighted: -5% Accuracy, -5% Crit
  • Skin Burns: -seven Speed, -five Attack Speed
  • Deadening: -10% Speed, -v% Attack Speed
  • Stupid: -five Intelligence, -two Diplomacy, -2 Warfare, -five Stewardship (If Rex, -three cities, if city leader -15 loyalty to Kingdom)
  • Paranoid.jpgParanoid: -2 Diplomacy, +4 Warfare (If King, -ane max city, if urban center leader, -15 loyalty to Kingdom)
  • Ugly: Decreases the chance of having offspring by 50%
  • Unlucky: -2% Dodge, -four% Accuracy, -xxx% Crit (Has a small-scale gamble of a meteorite crashing onto an elderly civ unit if Natural Disasters are turned on)
  • Weak: -1 Damage, -2 Warfare, -2 Diplomacy
  • Peel Burns: -ii Diplomacy, +2 Warfare, -5% Speed, -five% Set on Speed
  • TaghashCursed.jpgCursed: -l% Armor, -fifty% Damage, -50% Wellness, -50% Assail Speed, -20% Speed, -90% Diplomacy (If metropolis leader, -100 loyalty to Kingdom)

Traits Description (WIP)

Notes

Source: https://the-official-worldbox-wiki.fandom.com/wiki/Traits

0 Response to "How To Edit Traits In Worldbox"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel